См. определение в файле BunkerBroadcastProxy.c строка 73
74 {
75 array<Object> objects = new array<Object>();
76 array<CargoBase>
proxies =
new array<CargoBase>();
77 g_Game.GetObjectsAtPosition3D(GetWorldPosition(), 1.0, objects,
proxies);
78 foreach (
Object bunkerObject : objects)
79 {
80 Bunker bunker = Bunker.Cast(bunkerObject);
81 if (bunker)
82 {
83 int low, high;
84 bunker.GetNetworkID(low, high);
85
89
90 SetSynchDirty();
91
93 {
96 }
97
98 return;
99 }
100 }
101 }
class BunkerBroadcastJsonDataBase proxies
void OnBunkerActivated(bool loadedAsActive, string codeLockCode)
ref BunkerBroadcastComponent m_BunkerComponent
Перекрестные ссылки g_Game, m_Bunker, m_BunkerComponent, m_NetIdHigh, m_NetIdLow, OnBunkerActivated() и proxies.
Используется в DeferredInit().