DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetDebugActions()

override void Building::GetDebugActions ( out TSelectableActionInfoArrayEx outputList)
inlineprivate

См. определение в файле 3_Game/DayZ/Entities/Building.c строка 172

173 {
174 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.BUILDING_OUTPUT_LOG, "Output Door Log", FadeColors.LIGHT_GREY));
175 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
176
177 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.BUILDING_PLAY_DOOR_SOUND, "Play Door Sound", FadeColors.LIGHT_GREY));
178 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.BUILDING_OPEN_DOOR, "Open Door", FadeColors.LIGHT_GREY));
179 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.BUILDING_CLOSE_DOOR, "Close Door", FadeColors.LIGHT_GREY));
180 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.BUILDING_LOCK_DOOR, "Lock Door", FadeColors.LIGHT_GREY));
181 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.BUILDING_UNLOCK_DOOR, "Unlock Door", FadeColors.LIGHT_GREY));
182 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
183
184 if (Gizmo_IsSupported())
185 {
186 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
187 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
188 }
189
190 super.GetDebugActions(outputList);
191 }
Param4< int, int, string, int > TSelectableActionInfoWithColor
EActions
Определения EActions.c:2
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457

Перекрестные ссылки SAT_DEBUG_ACTION.