DayZ 1.30
DayZ Explorer by KGB
 
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Flag_Base.c
См. документацию.
1class Flag_Base extends ItemBase
2{
3 void Flag_Base()
4 {
5 //synchronized variables
6 //RegisterNetSyncVariableBool( "m_IsMounted" );
7 ShowSelection("folded");
8 HideSelection("unfolded");
9 }
10
11 // --- SYNCHRONIZATION
13 {
14 if ( g_Game.IsServer() )
15 {
16 SetSynchDirty();
17 }
18 }
19
20 // --- EVENTS
21 override void OnWasAttached(EntityAI parent, int slot_id)
22 {
23 super.OnWasAttached(parent,slot_id);
24
25 HideSelection("folded");
26 ShowSelection("unfolded");
27 }
28
29 override void OnWasDetached(EntityAI parent, int slot_id)
30 {
31 super.OnWasDetached(parent,slot_id);
32
33 ShowSelection("folded");
34 HideSelection("unfolded");
35 }
36
37 // SOUNDS
38 // ---------------------------------------------------------
39 //TODO
40 // ---------------------------------------------------------
41
42 override int GetViewIndex()
43 {
44 if ( MemoryPointExists( "invView2" ) )
45 {
47 GetInventory().GetCurrentInventoryLocation( il );
49 switch ( type )
50 {
51 case InventoryLocationType.ATTACHMENT:
52 {
53 return 1;
54 }
55 default:
56 {
57 return 0;
58 }
59 }
60 }
61 return 0;
62 }
63
64 override void SetActions()
65 {
66 super.SetActions();
67
69 }
70}
71
72class Flag_Chernarus extends Flag_Base {};
73class Flag_Chedaki extends Flag_Base {};
74class Flag_NAPA extends Flag_Base {};
75class Flag_CDF extends Flag_Base {};
76class Flag_Livonia extends Flag_Base {};
77class Flag_Altis extends Flag_Base {};
78class Flag_SSahrani extends Flag_Base {};
79class Flag_NSahrani extends Flag_Base {};
80class Flag_DayZ extends Flag_Base {};
81class Flag_LivoniaArmy extends Flag_Base {};
82class Flag_White extends Flag_Base {};
83class Flag_Bohemia extends Flag_Base {};
84class Flag_APA extends Flag_Base {};
85class Flag_UEC extends Flag_Base {};
86class Flag_Pirates extends Flag_Base {};
87class Flag_Cannibals extends Flag_Base {};
88class Flag_Bear extends Flag_Base {};
89class Flag_Wolf extends Flag_Base {};
90class Flag_BabyDeer extends Flag_Base {};
91class Flag_Rooster extends Flag_Base {};
92class Flag_LivoniaPolice extends Flag_Base {};
93class Flag_CMC extends Flag_Base {};
94class Flag_TEC extends Flag_Base {};
95class Flag_CHEL extends Flag_Base {};
96class Flag_Zenit extends Flag_Base {};
97class Flag_HunterZ extends Flag_Base {};
98class Flag_BrainZ extends Flag_Base {};
99class Flag_Refuge extends Flag_Base {};
100class Flag_RSTA extends Flag_Base {};
101class Flag_Snake extends Flag_Base {};
102class Flag_Rex extends Flag_Base {};
103class Flag_Zagorky extends Flag_Base {};
104class Flag_Crook extends Flag_Base {};
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
DayZGame g_Game
Определения DayZGame.c:4074
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
Определения Flag_Base.c:73
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
void Flag_Base()
Определения Flag_Base.c:3
override void OnWasDetached(EntityAI parent, int slot_id)
Определения Flag_Base.c:29
override int GetViewIndex()
Определения Flag_Base.c:42
void Synchronize()
Определения Flag_Base.c:12
override void SetActions()
Определения Flag_Base.c:64
override void OnWasAttached(EntityAI parent, int slot_id)
Определения Flag_Base.c:21