7 ShowSelection(
"folded");
8 HideSelection(
"unfolded");
26 super.OnVariablesSynchronized();
34 super.OnStoreSave( ctx );
39 if ( !super.OnStoreLoad( ctx, version ) )
47 super.AfterStoreLoad();
71 super.OnWasAttached(parent,slot_id);
73 HideSelection(
"folded");
74 ShowSelection(
"unfolded");
79 super.OnWasDetached(parent,slot_id);
81 ShowSelection(
"folded");
82 HideSelection(
"unfolded");
92 if ( MemoryPointExists(
"invView2" ) )
95 GetInventory().GetCurrentInventoryLocation( il );
129class Flag_LivoniaArmy
extends Flag_Base {};
135class Flag_Cannibals
extends Flag_Base {};
140class Flag_LivoniaPolice
extends Flag_Base {};
AttachActionData ActionData ActionAttach()
void AddAction(typename actionName)
InventoryLocationType
types of Inventory Location
proto native int GetType()
returns type of InventoryLocation
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override int GetViewIndex()
override void SetActions()
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override void OnVariablesSynchronized()
override void OnWasAttached(EntityAI parent, int slot_id)
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext