7 ShowSelection(
"folded");
8 HideSelection(
"unfolded");
23 super.OnWasAttached(parent,slot_id);
25 HideSelection(
"folded");
26 ShowSelection(
"unfolded");
31 super.OnWasDetached(parent,slot_id);
33 ShowSelection(
"folded");
34 HideSelection(
"unfolded");
44 if ( MemoryPointExists(
"invView2" ) )
47 GetInventory().GetCurrentInventoryLocation( il );
81class Flag_LivoniaArmy
extends Flag_Base {};
92class Flag_LivoniaPolice
extends Flag_Base {};
AttachActionData ActionData ActionAttach()
void AddAction(typename actionName)
InventoryLocationType
types of Inventory Location
proto native int GetType()
returns type of InventoryLocation
override void OnWasDetached(EntityAI parent, int slot_id)
override int GetViewIndex()
override void SetActions()
override void OnWasAttached(EntityAI parent, int slot_id)