256{
262
267
268
275
278
280 {
283 }
284
286 {
288 {
292
295
299
301
303 }
304
306 {
307
309 m_NoisePar.LoadFromPath(
"cfgWeapons Flaregun_Base NoiseFlare");
310 }
311 }
312
314 {
315
316 }
317
319 {
320
321
322 }
323
325 {
329
331
334
337
338
340 }
341
342
344 {
348
352
355
357 {
360 else
362
363 return;
364 }
365
366
369
373
375
376 }
377
379 {
382
385
387
389 {
391
393 }
394 }
395
397 {
399 {
404 }
405 }
406
408 {
411
414
417 }
418}
419
421{
423 {
426 }
427}
428
430{
432 {
435 }
436}
437
439{
441 {
444 }
445}
void FlareLight()
Definition FlareLight.c:43
class FlareLightGreen extends FlareLight FlareLightBlue()
Definition FlareLight.c:56
class FlareLight extends PointLightBase FlareLightRed()
Definition FlareLight.c:38
void FlareLightGreen()
Definition FlareLight.c:57
static const float MIN_FARLIGHT_DIST
Definition FlareSimulation.c:173
void FlareParticleUpdate()
Definition FlareSimulation.c:255
void ~FlareSimulation()
Definition FlareSimulation.c:319
vector m_RotationPoint
Definition FlareSimulation.c:184
EffectSound m_BurningSound
Definition FlareSimulation.c:170
void TurnOffDistantLight()
Definition FlareSimulation.c:308
static ref NoiseParams m_NoisePar
Definition FlareSimulation.c:175
const float NOISE_DELAY
Definition FlareSimulation.c:178
const float FLARE_SPIN_RADIUS
Definition FlareSimulation.c:182
void FlareSimulation()
Definition FlareSimulation.c:191
void Simulate(Entity flare)
Definition FlareSimulation.c:236
vector m_FlarePosition
Definition FlareSimulation.c:185
void OnFire(Entity flare)
Definition FlareSimulation.c:230
float m_LastNoiseTime
Definition FlareSimulation.c:176
FlareSimulation_Green FlareSimulation FlareSimulation_Blue()
Definition FlareSimulation.c:186
float m_NoiseTimer
Definition FlareSimulation.c:177
FlareSimulation Managed FlareSimulation_Red()
Definition FlareSimulation.c:168
void CastFlareAINoise(vector position)
Definition FlareSimulation.c:290
FlareLight m_FlareLight
Definition FlareSimulation.c:171
void OnTermination(Entity flare)
Definition FlareSimulation.c:225
m_ScriptedLight
Definition FlareSimulation.c:188
const float FLARE_SPIN_RATE
Definition FlareSimulation.c:181
static const float MAX_FARLIGHT_DIST
Definition FlareSimulation.c:172
void OnActivation(Entity flare)
Definition FlareSimulation.c:197
int m_ParticleId
Definition FlareSimulation.c:189
float m_RotationDegrees
Definition FlareSimulation.c:186
Entity m_Flare
Definition FlareSimulation.c:183
Particle m_ParMainFire
Definition FlareSimulation.c:169
class NoiseSystem NoiseParams()
Definition Noise.c:15
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition ParticleManager.c:84
Definition DayZPlayerImplement.c:111
Wrapper class for managing sound through SEffectManager.
Definition EffectSound.c:5
void SoundStop()
Stops sound.
Definition EffectSound.c:217
Definition FlareLight.c:46
Definition FlareSimulation.c:176
void FlareSimulation_Green()
Definition FlareSimulation.c:177
Definition FlareSimulation.c:2
m_ScriptedLight
Definition FlareSimulation.c:22
int m_ParticleId
Definition FlareSimulation.c:23
TODO doc.
Definition EnScript.c:118
Legacy way of using particles in the game.
Definition Particle.c:7
void SetParameter(int emitter, int parameter, float value)
Set the value of a parameter of an emitor in the particle.
Definition Particle.c:625
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Definition Particle.c:266
Definition ParticleList.c:12
static const int FLAREPROJ_ACTIVATE_GREEN
Definition ParticleList.c:92
static const int FLAREPROJ_ACTIVATE_RED
Definition ParticleList.c:91
static const int FLAREPROJ_ACTIVATE_BLUE
Definition ParticleList.c:93
static const int FLAREPROJ_ACTIVATE
Definition ParticleList.c:90
Definition PointLightBase.c:2
Definition EnConvert.c:106
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static const float DEG2RAD
Definition EnMath.c:17
static proto float Sin(float angle)
Returns sinus of angle in radians.
EmitorParam
Definition EnVisual.c:114