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"cfgWeapons Flaregun_Base NoiseFlare");
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void FlareLight()
Definition FlareLight.c:43
void FlareLightGreen()
Definition FlareLight.c:57
static const float MIN_FARLIGHT_DIST
Definition FlareSimulation.c:125
void ~FlareSimulation()
Definition FlareSimulation.c:223
EffectSound m_BurningSound
Definition FlareSimulation.c:122
void TurnOffDistantLight()
Definition FlareSimulation.c:212
static ref NoiseParams m_NoisePar
Definition FlareSimulation.c:127
const float NOISE_DELAY
Definition FlareSimulation.c:130
void FlareSimulation()
Definition FlareSimulation.c:135
void Simulate(Entity flare)
Definition FlareSimulation.c:177
void OnFire(Entity flare)
Definition FlareSimulation.c:171
float m_LastNoiseTime
Definition FlareSimulation.c:128
float m_NoiseTimer
Definition FlareSimulation.c:129
FlareSimulation Managed FlareSimulation_Red()
Definition FlareSimulation.c:120
void CastFlareAINoise(vector position)
Definition FlareSimulation.c:194
FlareLight m_FlareLight
Definition FlareSimulation.c:123
void OnTermination(Entity flare)
Definition FlareSimulation.c:166
static const float MAX_FARLIGHT_DIST
Definition FlareSimulation.c:124
void OnActivation(Entity flare)
Definition FlareSimulation.c:141
Particle m_ParMainFire
Definition FlareSimulation.c:121
class NoiseSystem NoiseParams()
Definition Noise.c:15
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Definition ParticleManager.c:84
Definition DayZPlayerImplement.c:111
Wrapper class for managing sound through SEffectManager.
Definition EffectSound.c:5
void SoundStop()
Stops sound.
Definition EffectSound.c:217
Definition FlareLight.c:46
Definition FlareSimulation.c:128
void FlareSimulation_Green()
Definition FlareSimulation.c:129
m_ScriptedLight
Definition FlareSimulation.c:14
int m_ParticleId
Definition FlareSimulation.c:15
TODO doc.
Definition EnScript.c:118
Legacy way of using particles in the game.
Definition Particle.c:7
void SetParameter(int emitter, int parameter, float value)
Set the value of a parameter of an emitor in the particle.
Definition Particle.c:625
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Definition Particle.c:266
void SetWiggle(float random_angle, float random_interval)
Makes the particle change direction by random_angle every random_interval seconds.
Definition Particle.c:765
static const int FLAREPROJ_ACTIVATE_GREEN
Definition ParticleList.c:91
static const int FLAREPROJ_ACTIVATE
Definition ParticleList.c:89
Definition PointLightBase.c:2
Definition EnConvert.c:106
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
EmitorParam
Definition EnVisual.c:114