Структуры данных | |
class | FlareSimulation |
class | FlareSimulation_Green |
Функции | |
FlareSimulation Managed | FlareSimulation_Red () |
void | FlareSimulation () |
void | OnActivation (Entity flare) |
void | OnTermination (Entity flare) |
void | OnFire (Entity flare) |
void | Simulate (Entity flare) |
void | FlareParticleUpdate () |
void | CastFlareAINoise (vector position) |
void | TurnOffDistantLight () |
void | ~FlareSimulation () |
FlareSimulation_Green FlareSimulation | FlareSimulation_Blue () |
void | FlareSimulation_Green () |
Переменные | |
Particle | m_ParMainFire |
EffectSound | m_BurningSound |
FlareLight | m_FlareLight |
static const float | MAX_FARLIGHT_DIST = 40 |
static const float | MIN_FARLIGHT_DIST = 5 |
static ref NoiseParams | m_NoisePar |
float | m_LastNoiseTime = -1 |
float | m_NoiseTimer = 0 |
const float | NOISE_DELAY = 5 |
const float | FLARE_SPIN_RATE = 1.15 |
const float | FLARE_SPIN_RADIUS = 0.18 |
Entity | m_Flare |
vector | m_RotationPoint |
vector | m_FlarePosition |
float | m_RotationDegrees |
m_ScriptedLight | |
int | m_ParticleId |