Структуры данных | |
| class | FlareSimulation |
| class | FlareSimulation_Green |
Функции | |
| FlareSimulation Managed | FlareSimulation_Red () |
| void | FlareSimulation () |
| void | OnActivation (Entity flare) |
| void | OnTermination (Entity flare) |
| void | OnFire (Entity flare) |
| void | Simulate (Entity flare) |
| void | FlareParticleUpdate () |
| void | CastFlareAINoise (vector position) |
| void | TurnOffDistantLight () |
| void | ~FlareSimulation () |
| FlareSimulation_Green FlareSimulation | FlareSimulation_Blue () |
| void | FlareSimulation_Green () |
Переменные | |
| Particle | m_ParMainFire |
| EffectSound | m_BurningSound |
| FlareLight | m_FlareLight |
| static const float | MAX_FARLIGHT_DIST = 40 |
| static const float | MIN_FARLIGHT_DIST = 5 |
| static ref NoiseParams | m_NoisePar |
| float | m_LastNoiseTime = -1 |
| float | m_NoiseTimer = 0 |
| const float | NOISE_DELAY = 5 |
| const float | FLARE_SPIN_RATE = 1.15 |
| const float | FLARE_SPIN_RADIUS = 0.18 |
| Entity | m_Flare |
| vector | m_RotationPoint |
| vector | m_FlarePosition |
| float | m_RotationDegrees |
| m_ScriptedLight | |
| int | m_ParticleId |