Закрытые члены | |
void | FlareSimulation_Green () |
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void | FlareSimulation () |
void | OnActivation (Entity flare) |
void | OnTermination (Entity flare) |
void | OnFire (Entity flare) |
void | Simulate (Entity flare) |
void | FlareParticleUpdate () |
void | CastFlareAINoise (vector position) |
void | TurnOffDistantLight () |
void | ~FlareSimulation () |
Дополнительные унаследованные члены | |
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Particle | m_ParMainFire |
EffectSound | m_BurningSound |
FlareLight | m_FlareLight |
float | m_LastNoiseTime = -1 |
float | m_NoiseTimer = 0 |
const float | NOISE_DELAY = 5 |
const float | FLARE_SPIN_RATE = 1.15 |
const float | FLARE_SPIN_RADIUS = 0.18 |
Entity | m_Flare |
vector | m_RotationPoint |
vector | m_FlarePosition |
float | m_RotationDegrees |
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static const float | MAX_FARLIGHT_DIST = 40 |
static const float | MIN_FARLIGHT_DIST = 5 |
static ref NoiseParams | m_NoisePar |
m_ScriptedLight | |
int | m_ParticleId |
См. определение в файле FlareSimulation.c строка 175