Перечисления | |
enum | ScreenWidthType { NARROW , MEDIUM , WIDE } |
Функции | |
void | InventoryMenu () |
override Widget | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
void | CheckWidth () |
static ScreenWidthType | GetWidthType () |
static int | GetWidth () |
static int | GetHeight () |
static float | GetHeightMultiplied (float value) |
void | RefreshQuickbar () |
override ContextMenu | GetContextMenu () |
void | InitContainers (EntityAI target) |
override void | Update (float timeslice) |
override void | Refresh () |
override void | OnShow () |
override bool | OnController (Widget w, int control, int value) |
bool | IsOpened () |
override void | OnHide () |
int | GetLastDisplayLanguage () |
bool | LanguageChanged () |
override void | OnPlayerDeath () |
Переменные | |
enum ScreenWidthType | m_Inventory |
ref ContextMenu | m_context_menu |
bool | m_IsOpened |
bool | m_OnlyFirstTime |
int | m_LastDisplayLanguage |
static ScreenWidthType | m_WidthType |
static int | m_Width |
static int | m_Height |