5 m_Name =
"#STR_CraftBaseBallBatBarbed0";
59 if ( gloves && !gloves.IsDamageDestroyed() )
66 if ( rand == 0 && !player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll") )
68 player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"RightForeArmRoll");
70 else if ( rand == 1 && !player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"RightForeArmRoll") )
72 player.GetBleedingManagerServer().AttemptAddBleedingSourceBySelection(
"LeftForeArmRoll");
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
void AddResult(string item)
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].