DayZ 1.27
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◆ CheckValues()

static void HitDirectionEffectBase::CheckValues ( )
inlinestaticprotected

range 0..180, randomized offset of direction to make it less acurate

sets override values, or defaults

См. определение в файле HitDirectionBase.c строка 181

182 {
183 m_ServerOverrideEnabled = CfgGameplayHandler.GetHitIndicationOverrideEnabled();
185 {
186 m_Mode = CfgGameplayHandler.GetHitIndicationMode();
187 m_ID = CfgGameplayHandler.GetHitIndicationTypeID();
188 m_Color = CfgGameplayHandler.GetHitIndicationIndicatorColor();
189 m_DurationMax = CfgGameplayHandler.GetHitIndicationMaxDuration();
190 m_BreakPointBase = CfgGameplayHandler.GetHitIndicationBreakPoint();
191 m_Scatter = CfgGameplayHandler.GetHitIndicationScatter();
192 }
193 else
194 {
195 m_Mode = HitDirectionModes.STATIC;
196 m_ID = HitIndicatorType.SPLASH;
197 m_Color = HitDirectionConstants.COLOR_DEFAULT;
198 m_DurationMax = HitDirectionConstants.DURATION_BASE;
199 m_BreakPointBase = HitDirectionConstants.BREAKPOINT_BASE;
200 m_Scatter = HitDirectionConstants.SCATTER;
201 }
202 m_DistanceAdjust = HitDirectionConstants.DISTANCE_ADJUST;
203 m_RotationOverride = HitDirectionConstants.ROTATION_DEFAULT;
204 }
static int m_RotationOverride
Определения HitDirectionBase.c:177
static float m_Scatter
Определения HitDirectionBase.c:178
static int m_Color
Определения HitDirectionBase.c:172
static int m_ID
Определения HitDirectionBase.c:171
static int m_Mode
Определения HitDirectionBase.c:170
static float m_DurationMax
Определения HitDirectionBase.c:174
static float m_BreakPointBase
Определения HitDirectionBase.c:175
static float m_DistanceAdjust
range 0..1, a point where the fading starts
Определения HitDirectionBase.c:176
static bool m_ServerOverrideEnabled
Определения HitDirectionBase.c:169
HitDirectionModes
Определения constants.c:98

Перекрестные ссылки CfgGameplayHandler::GetHitIndicationBreakPoint(), CfgGameplayHandler::GetHitIndicationIndicatorColor(), CfgGameplayHandler::GetHitIndicationMaxDuration(), CfgGameplayHandler::GetHitIndicationMode(), CfgGameplayHandler::GetHitIndicationOverrideEnabled(), CfgGameplayHandler::GetHitIndicationScatter(), CfgGameplayHandler::GetHitIndicationTypeID(), m_BreakPointBase, m_Color, m_DistanceAdjust, m_DurationMax, m_ID, m_Mode, m_RotationOverride, m_Scatter и m_ServerOverrideEnabled.

Используется в PlayerBase::UpdateHitDirectionValues().