207 {
209 {
210 case HitIndicatorType.SPLASH:
211 m_Type = HitDirectionEffectSplash;
212 break;
213
214 case HitIndicatorType.SPIKE:
215 m_Type = HitDirectionEffectSpike;
216 break;
217
218 case HitIndicatorType.ARROW:
219 m_Type = HitDirectionEffectArrow;
220 break;
221
222 default:
224 m_Type = HitDirectionEffectSplash;
225 break;
226 }
227
229 }