6 typename type = HitDirectionImagesArrow;
7 HitDirectionImagesArrow data = HitDirectionImagesArrow.Cast(type.Spawn());
static int m_RotationOverride
override HitDirectionImagesBase GetImageData()
override void FinalizePositionCalculation()
static float m_DistanceAdjust
range 0..1, a point where the fading starts
void HitDirectionEffectBase()
override void SetIndicatorRotation(float timeslice=-1.0)
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static proto float Sin(float angle)
Returns sinus of angle in radians.
static const float RAD2DEG