{
for (int i = 0; i < 10; ++i)
{
}
if (sz > 0)
{
bino2.GetCurrentInventoryLocation(src);
... use src and dst
}
}
FindInventoryLocationType
flags for searching locations in inventory
proto native Object CreateObject(string type, vector pos, bool create_local=false, bool init_ai=false, bool create_physics=true)
Creates object of certain type.
Super root of all classes in Enforce script.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.