33 {
34 if (player.GetBrokenLegs() !=
eBrokenLegs.NO_BROKEN_LEGS)
35 player.m_ShockHandler.SetMultiplier(0.1);
36
37 player.IncreaseHealingsCount();
38 m_Player.m_InjuryHandler.m_ForceInjuryAnimMask =
m_Player.m_InjuryHandler.m_ForceInjuryAnimMask | eInjuryOverrides.MORPHINE;
39 }