42 {
43
44 if (player.GetBrokenLegs() !=
eBrokenLegs.NO_BROKEN_LEGS)
45 player.m_ShockHandler.SetMultiplier(1);
46
47 player.DecreaseHealingsCount();
48 m_Player.m_InjuryHandler.m_ForceInjuryAnimMask =
m_Player.m_InjuryHandler.m_ForceInjuryAnimMask & ~eInjuryOverrides.MORPHINE;
49 }