◆ ~LargeTentBackPack()
11 {
13 }
EffectSound m_RepackingLoopSound
Definition LargeTentBackPack.c:3
Manager class for managing Effect (EffectParticle, EffectSound)
Definition EffectManager.c:6
static void DestroyEffect(Effect effect)
Unregisters, stops and frees the Effect.
Definition EffectManager.c:271
Перекрестные ссылки SEffectManager::DestroyEffect() и m_RepackingLoopSound.
◆ IsClothing()
◆ LargeTentBackPack()
void LargeTentBackPack |
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inlineprotected |
6 {
8 }
Wrapper class for managing sound through SEffectManager.
Definition EffectSound.c:5
Перекрестные ссылки m_RepackingLoopSound.
◆ OnRPC()
16 {
18
20
22 return;
23
25
27 {
29
31 {
33 }
34 else
35 {
37 }
38
39 break;
40 }
41 }
SoundTypeTent
Definition LargeTent.c:2
void StopRepackingLoopSound()
Definition LargeTentBackPack.c:51
void PlayRepackingLoopSound()
Definition LargeTentBackPack.c:43
Перекрестные ссылки PlayRepackingLoopSound() и StopRepackingLoopSound().
◆ PlayRepackingLoopSound()
void PlayRepackingLoopSound |
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inlineprotected |
44 {
46 {
48 }
49 }
class JsonUndergroundAreaTriggerData GetPosition
Definition UndergroundAreaLoader.c:9
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Definition EffectSound.c:274
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Definition EffectManager.c:169
Перекрестные ссылки GetPosition, m_RepackingLoopSound и SEffectManager::PlaySound().
Используется в OnRPC().
◆ StopRepackingLoopSound()
void StopRepackingLoopSound |
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inlineprotected |
52 {
55 }
void SetSoundFadeOut(float fade_out)
Set the sound fade out duration.
Definition EffectSound.c:888
void SoundStop()
Stops sound.
Definition EffectSound.c:217
Перекрестные ссылки m_RepackingLoopSound.
Используется в OnRPC().
◆ m_RepackingLoopSound
Объявления и описания членов классов находятся в файлах: