2508 {
2509 bool result = true;
2510
2512 if ( ent )
2513 {
2515 if (player)
2516 {
2518 {
2519 if (player.IsAlive())
2520 {
2521 if (!player.IsRestrained() && !player.IsUnconscious())
2522 {
2523 return false;
2524 }
2525 }
2526 }
2527 }
2528 }
2529
2530 if ( result )
2531 {
2532 result = CheckMoveToDstRequest( GetManOwner(), src, dst, radius);
2533 }
2534
2535 return result;
2536 }
DayZPlayer GetDayZPlayerOwner()