2498 {
2499 bool result = true;
2500
2502 if ( ent )
2503 {
2505 if (player)
2506 {
2508 {
2509 if (player.IsAlive())
2510 {
2511 if (!player.IsRestrained() && !player.IsUnconscious())
2512 {
2513 return false;
2514 }
2515 }
2516 }
2517 }
2518 }
2519
2520 if ( result )
2521 {
2522 result = CheckMoveToDstRequest( GetManOwner(), src, dst, radius);
2523 }
2524
2525 return result;
2526 }
DayZPlayer GetDayZPlayerOwner()