Juncture is only ever Server Req->Client Ack and Perform->Server Perform, never remote
См. определение в файле DayZPlayerInventory.c строка 657
658 {
659 int tmp = -1;
661
662#ifdef ENABLE_LOGGING
664 {
666 }
667#endif
669#ifdef DIAG_DEVELOPER
670 if (PluginInventoryDebug.Cast(
GetPlugin(PluginInventoryDebug)).IsOldProcessInputDataEnable())
671 {
673 }
674 else
675 {
676#endif
678 {
680 }
681 else
682 {
684 }
685#ifdef DIAG_DEVELOPER
686 }
687#endif
688 }
void syncDebugPrint(string s)
bool ProcessInputData(ParamsReadContext ctx, bool isJuncture, bool isRemote)
DayZPlayer GetDayZPlayerOwner()
bool ExecuteInventoryCommandClient(ParamsReadContext ctx)
bool ExecuteInventoryCommandServer(ParamsReadContext ctx)
PluginBase GetPlugin(typename plugin_type)
static bool IsSyncLogEnable()
proto bool Read(void value_in)
Перекрестные ссылки ExecuteInventoryCommandClient(), ExecuteInventoryCommandServer(), g_Game, GetDayZPlayerOwner(), GetPlugin(), LogManager::IsSyncLogEnable(), ProcessInputData(), Serializer::Read() и syncDebugPrint().