4850 {
4851 bool result = true;
4852
4854 if ( ent )
4855 {
4857 if (player)
4858 {
4860 {
4861 if (player.IsAlive())
4862 {
4863 if (!player.IsRestrained() && !player.IsUnconscious())
4864 {
4865 return false;
4866 }
4867 }
4868 }
4869 }
4870 }
4871
4872 if ( result )
4873 {
4874 result = CheckDropRequest( GetManOwner(), src, radius);
4875 }
4876
4877 return result;
4878 }
DayZPlayer GetDayZPlayerOwner()