2592    {
 2593        bool result = true;
 2594        
 2596        if ( ent )
 2597        {
 2599            if (player)
 2600            {
 2602                {
 2603                    if (player.IsAlive())
 2604                    {
 2605                        if (!player.IsRestrained() && !player.IsUnconscious())
 2606                        {
 2607                            return false;
 2608                        }
 2609                    }
 2610                }
 2611            }
 2612        }
 2613        
 2614        if ( result )
 2615        {
 2616            result = CheckDropRequest( GetManOwner(), src, radius);
 2617        }
 2618        
 2619        return result;
 2620    }
DayZPlayer GetDayZPlayerOwner()