2582 {
2583 bool result = true;
2584
2586 if ( ent )
2587 {
2589 if (player)
2590 {
2592 {
2593 if (player.IsAlive())
2594 {
2595 if (!player.IsRestrained() && !player.IsUnconscious())
2596 {
2597 return false;
2598 }
2599 }
2600 }
2601 }
2602 }
2603
2604 if ( result )
2605 {
2606 result = CheckDropRequest( GetManOwner(), src, radius);
2607 }
2608
2609 return result;
2610 }
DayZPlayer GetDayZPlayerOwner()