1384 {
1388 {
1390 if (attachment && dta.m_MaterialLockable)
1391 {
1393 attachment.GetInventory().GetCurrentInventoryLocation(inventoryLocation);
1395
1397 }
1398 }
1399 }
ConstructionPart GetConstructionPart()
class BaseBuildingBase extends ItemBase bsbDebugPrint(string s)
instanced data holder for single construction material
array< ref ConstructionMaterialData > GetMaterialsData()
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
proto native int GetSlot()
returns slot id if current type is Attachment
static bool IsBaseBuildingLogEnable()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.