1198 {
1202 {
1203
1205 if (!attachment)
1206 continue;
1207
1208
1209 if (dta.m_MaterialLockable)
1210 {
1212 attachment.GetInventory().GetCurrentInventoryLocation(invloc);
1214
1216 g_Game.ObjectDelete(attachment);
1217 }
1218 }
1219 }
ConstructionPart GetConstructionPart()
class BaseBuildingBase extends ItemBase bsbDebugPrint(string s)
instanced data holder for single construction material
array< ref ConstructionMaterialData > GetMaterialsData()
Instanced construction part data classes for dynamic data, statics now stored on EntityType level in ...
proto native int GetSlot()
returns slot id if current type is Attachment
static bool IsBaseBuildingLogEnable()
Result for an object found in CGame.IsBoxCollidingGeometryProxy.