DayZ 1.29
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PhysicsJoint.c
См. документацию.
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21typedef int[] PhysicsJoint;
23{
40 static proto PhysicsHingeJoint CreateHinge(notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold = -1);
57 static proto PhysicsHingeJoint CreateHinge2(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold = -1);
72 static proto PhysicsBallSocketJoint CreateBallSocket(notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold = -1);
87 static proto PhysicsFixedJoint CreateFixed(notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold = -1);
104 static proto PhysicsConeTwistJoint CreateConeTwist(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold = -1);
121 static proto PhysicsSliderJoint CreateSlider(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold = -1);
140 static proto Physics6DOFJoint Create6DOF(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold = -1);
160 static proto Physics6DOFSpringJoint Create6DOFSpring(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold = -1);
162 proto external void Destroy();
163}
164
Определения EnEntity.c:165
static proto PhysicsSliderJoint CreateSlider(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
proto external void Destroy()
Destroys joint.
static proto PhysicsBallSocketJoint CreateBallSocket(notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1)
static proto Physics6DOFJoint Create6DOF(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
static proto PhysicsHingeJoint CreateHinge2(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
static proto PhysicsFixedJoint CreateFixed(notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1)
static proto PhysicsHingeJoint CreateHinge(notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold=-1)
static proto Physics6DOFSpringJoint Create6DOFSpring(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
static proto PhysicsConeTwistJoint CreateConeTwist(notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
Определения PhysicsJoint.c:23
Определения EnConvert.c:119