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staticprivate |
Creates ball socket joint. Entities must be dynamic objects. Using only ent1 anchors it to the world.
| ent1 | Entity that will be part of the joint, mandatory |
| ent2 | Other entity that will be part of the joint, optional |
| point1 | Joint position in reference frame of ent1 |
| point2 | Joint position in reference frame of ent2 |
| disableCollisions | True to disable collisions between connected entities |
| breakThreshold | Maximum impulse to break the joint. Use -1 for unbreakable joint |