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| static proto PhysicsHingeJoint | CreateHinge (notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsHingeJoint | CreateHinge2 (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsBallSocketJoint | CreateBallSocket (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsFixedJoint | CreateFixed (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsConeTwistJoint | CreateConeTwist (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsSliderJoint | CreateSlider (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto Physics6DOFJoint | Create6DOF (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto Physics6DOFSpringJoint | Create6DOFSpring (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsHingeJoint | CreateHinge (notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsHingeJoint | CreateHinge2 (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsBallSocketJoint | CreateBallSocket (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsFixedJoint | CreateFixed (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsConeTwistJoint | CreateConeTwist (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto PhysicsSliderJoint | CreateSlider (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto Physics6DOFJoint | Create6DOF (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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| static proto Physics6DOFSpringJoint | Create6DOFSpring (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1) |
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См. определение в файле PhysicsJoint.c строка 22