DayZ 1.29
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Класс PhysicsJoint
+ Граф наследования:PhysicsJoint:

Закрытые члены

proto external void Destroy ()
 Destroys joint.
 
proto external void Destroy ()
 Destroys joint.
 

Закрытые статические члены

static proto PhysicsHingeJoint CreateHinge (notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsHingeJoint CreateHinge2 (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsBallSocketJoint CreateBallSocket (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsFixedJoint CreateFixed (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsConeTwistJoint CreateConeTwist (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsSliderJoint CreateSlider (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto Physics6DOFJoint Create6DOF (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto Physics6DOFSpringJoint Create6DOFSpring (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsHingeJoint CreateHinge (notnull IEntity ent1, IEntity ent2, vector point1, vector axis1, vector point2, vector axis2, bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsHingeJoint CreateHinge2 (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsBallSocketJoint CreateBallSocket (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsFixedJoint CreateFixed (notnull IEntity ent1, IEntity ent2, vector point1, vector point2, bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsConeTwistJoint CreateConeTwist (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto PhysicsSliderJoint CreateSlider (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto Physics6DOFJoint Create6DOF (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 
static proto Physics6DOFSpringJoint Create6DOFSpring (notnull IEntity ent1, IEntity ent2, vector matrix1[4], vector matrix2[4], bool disableCollisions, float breakThreshold=-1)
 

Подробное описание

См. определение в файле PhysicsJoint.c строка 22