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| override void | CreateConditionComponents () |
| |
| override ActionData | CreateActionData () |
| |
| override bool | SetupAction (PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) |
| |
| override void | WriteToContext (ParamsWriteContext ctx, ActionData action_data) |
| |
| override bool | ReadFromContext (ParamsReadContext ctx, out ActionReciveData action_recive_data) |
| |
| override void | HandleReciveData (ActionReciveData action_recive_data, ActionData action_data) |
| |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| |
| override void | OnExecuteServer (ActionData action_data) |
| |
| override void | OnExecuteClient (ActionData action_data) |
| |
| override void | OnExecute (ActionData action_data) |
| | Only handles single player/offline handling.
|
| |
| override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
| |
См. определение в файле ActionInteractCodeLockItem.c строка 13