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void | QuickBarBase (PlayerBase player) |
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void | SetSize (int newSize) |
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int | GetNonEmptyCount () |
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EntityAI | GetEntity (int index) |
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int | GetSize () |
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int | FindEntityIndex (EntityAI entity) |
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bool | OnInputUserDataProcess (int userDataType, ParamsReadContext ctx) |
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void | UpdateShotcutVisibility (int index) |
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void | SetShotcutEnable (int index, bool value) |
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bool | CanAddAsShortcut (EntityAI entity) |
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void | SetEntityShortcut (EntityAI entity, int index, bool force=false) |
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void | OnSetEntityNoSync (EntityAI entity, int index, bool force=false) |
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void | OnSetEntityRPC (ParamsReadContext ctx) |
| Reaction on Rpc from server for set inicial state for quickbar.
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void | OnSetEntityRequest (ParamsReadContext ctx) |
| Reaction on SetEntityShortcut from client.
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void | _SetEntityShortcut (EntityAI entity, int index, bool force=false) |
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void | updateSlotsCount () |
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void | _RemoveEntity (int index) |
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void | _SetEntity (EntityAI entity, int index, bool force=false) |
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void | ~QuickBarBase () |
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void | CancelContinuousUse (int index) |
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