|
| void | QuickBarBase (PlayerBase player) |
| |
| void | SetSize (int newSize) |
| |
| int | GetNonEmptyCount () |
| |
| EntityAI | GetEntity (int index) |
| |
| int | GetSize () |
| |
| int | FindEntityIndex (EntityAI entity) |
| |
| bool | OnInputUserDataProcess (int userDataType, ParamsReadContext ctx) |
| |
| void | UpdateShotcutVisibility (int index) |
| |
| void | SetShotcutEnable (int index, bool value) |
| |
| bool | CanAddAsShortcut (EntityAI entity) |
| |
| void | SetEntityShortcut (EntityAI entity, int index, bool force=false) |
| |
| void | OnSetEntityNoSync (EntityAI entity, int index, bool force=false) |
| |
| void | OnSetEntityRPC (ParamsReadContext ctx) |
| | Reaction on Rpc from server for set inicial state for quickbar.
|
| |
| void | OnSetEntityRequest (ParamsReadContext ctx) |
| | Reaction on SetEntityShortcut from client.
|
| |
| void | _SetEntityShortcut (EntityAI entity, int index, bool force=false) |
| |
| void | updateSlotsCount () |
| |
| void | _RemoveEntity (int index) |
| |
| void | _SetEntity (EntityAI entity, int index, bool force=false) |
| |
| void | ~QuickBarBase () |
| |
| void | CancelContinuousUse (int index) |
| |