DayZ 1.27
DayZ Explorer by KGB
 
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Класс AreaDamageLoopedDeferred

Deferred version of AreaDamageLooped. Подробнее...

+ Граф наследования:AreaDamageLoopedDeferred:

Защищенные члены

override void SetDeferDuration (float time)
 
float CalculateDamageScale (TriggerInsider insider, float deltaTime)
 

Защищенные данные

float m_DeferDuration = 1.0
 Time the damage should be deferred in seconds.
 

Дополнительные унаследованные члены

- Закрытые члены унаследованные от AreaDamageLooped
void AreaDamageLooped (EntityAI parent, bool loopByObject=true)
 
override void OnTriggerCreated ()
 Gets called when the trigger is spawned, so is the start and also a reset.
 
override void SetLoopInterval (float time)
 
override void OnEnterServerEvent (TriggerInsider insider)
 
override void OnStayStartServerEvent (int nrOfInsiders)
 
override void OnStayServerEvent (TriggerInsider insider, float deltaTime)
 
override void OnStayFinishServerEvent ()
 
float CalculateDamageScale (TriggerInsider insider, float deltaTime)
 
- Закрытые данные унаследованные от AreaDamageLooped
float m_CurrentTime = 0.0
 Current start time in seconds.
 
float m_PreviousTime = 0.0
 Previous start time in seconds.
 
float m_AccumulatedTime = 0.0
 How much time has accumulated.
 
float m_LoopInterval = 1.0
 Loop interval in seconds.
 
int m_AmountOfLoops = 0
 Caching of the amount of loops that will be performed in this frame.
 
bool m_LoopByObject = true
 Decides if the looping will be using the Object as reference or the time since last update loop.
 

Подробное описание

Deferred version of AreaDamageLooped.

См. определение в файле AreaDamageLoopedDeferred.c строка 2