См. определение в файле AreaDamageLooped.c строка 46
47 {
48 super.OnStayStartServerEvent(nrOfInsiders);
49
53
55 }
float m_AccumulatedTime
How much time has accumulated.
float m_CurrentTime
Current start time in seconds.
float m_PreviousTime
Previous start time in seconds.
int m_AmountOfLoops
Caching of the amount of loops that will be performed in this frame.
float m_LoopInterval
Loop interval in seconds.
Перекрестные ссылки g_Game, m_AccumulatedTime, m_AmountOfLoops, m_CurrentTime, m_LoopInterval и m_PreviousTime.