Граф наследования:AreaDamageLooped:Защищенные члены | |
| void | AreaDamageLooped (EntityAI parent, bool loopByObject=true) |
| override void | OnTriggerCreated () |
| Gets called when the trigger is spawned, so is the start and also a reset. | |
| override void | SetLoopInterval (float time) |
| override void | OnEnterServerEvent (TriggerInsider insider) |
| override void | OnStayStartServerEvent (int nrOfInsiders) |
| override void | OnStayServerEvent (TriggerInsider insider, float deltaTime) |
| override void | OnStayFinishServerEvent () |
| float | CalculateDamageScale (TriggerInsider insider, float deltaTime) |
Защищенные данные | |
| float | m_CurrentTime = 0.0 |
| Current start time in seconds. | |
| float | m_PreviousTime = 0.0 |
| Previous start time in seconds. | |
| float | m_AccumulatedTime = 0.0 |
| How much time has accumulated. | |
| float | m_LoopInterval = 1.0 |
| Loop interval in seconds. | |
| int | m_AmountOfLoops = 0 |
| Caching of the amount of loops that will be performed in this frame. | |
| bool | m_LoopByObject = true |
| Decides if the looping will be using the Object as reference or the time since last update loop. | |
См. определение в файле AreaDamageLooped.c строка 1