Защищенные члены | |
void | AreaDamageLooped (EntityAI parent, bool loopByObject=true) |
override void | OnTriggerCreated () |
Gets called when the trigger is spawned, so is the start and also a reset. | |
override void | SetLoopInterval (float time) |
override void | OnEnterServerEvent (TriggerInsider insider) |
override void | OnStayStartServerEvent (int nrOfInsiders) |
override void | OnStayServerEvent (TriggerInsider insider, float deltaTime) |
override void | OnStayFinishServerEvent () |
float | CalculateDamageScale (TriggerInsider insider, float deltaTime) |
Защищенные данные | |
float | m_CurrentTime = 0.0 |
Current start time in seconds. | |
float | m_PreviousTime = 0.0 |
Previous start time in seconds. | |
float | m_AccumulatedTime = 0.0 |
How much time has accumulated. | |
float | m_LoopInterval = 1.0 |
Loop interval in seconds. | |
int | m_AmountOfLoops = 0 |
Caching of the amount of loops that will be performed in this frame. | |
bool | m_LoopByObject = true |
Decides if the looping will be using the Object as reference or the time since last update loop. | |
См. определение в файле AreaDamageLooped.c строка 1