DayZ 1.26
DayZ Explorer by KGB
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Защищенные члены | |
void | AreaDamageLooped (EntityAI parent, bool loopByObject=true) |
override void | OnTriggerCreated () |
Gets called when the trigger is spawned, so is the start and also a reset. | |
override void | SetLoopInterval (float time) |
override void | OnEnterServerEvent (TriggerInsider insider) |
override void | OnStayStartServerEvent (int nrOfInsiders) |
override void | OnStayServerEvent (TriggerInsider insider, float deltaTime) |
override void | OnStayFinishServerEvent () |
float | CalculateDamageScale (TriggerInsider insider, float deltaTime) |
Защищенные данные | |
float | m_CurrentTime = 0.0 |
Current start time in seconds. | |
float | m_PreviousTime = 0.0 |
Previous start time in seconds. | |
float | m_AccumulatedTime = 0.0 |
How much time has accumulated. | |
float | m_LoopInterval = 1.0 |
Loop interval in seconds. | |
int | m_AmountOfLoops = 0 |
Caching of the amount of loops that will be performed in this frame. | |
bool | m_LoopByObject = true |
Decides if the looping will be using the Object as reference or the time since last update loop. | |
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inlineprotected |
Перекрестные ссылки m_LoopByObject.
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inlineprotected |
Перекрестные ссылки m_AmountOfLoops, m_CurrentTime, m_LoopByObject и m_LoopInterval.
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inlineprotected |
Перекрестные ссылки m_LoopByObject и OnEvaluateDamageEx().
Перекрестные ссылки m_AccumulatedTime, m_AmountOfLoops и m_LoopInterval.
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inlineprotected |
Перекрестные ссылки OnEvaluateDamageEx().
Перекрестные ссылки g_Game, m_AccumulatedTime, m_AmountOfLoops, m_CurrentTime, m_LoopInterval и m_PreviousTime.
Gets called when the trigger is spawned, so is the start and also a reset.
Перекрестные ссылки g_Game, m_AccumulatedTime и m_PreviousTime.
Перекрестные ссылки m_LoopInterval.
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protected |
How much time has accumulated.
Используется в OnStayFinishServerEvent(), OnStayStartServerEvent() и OnTriggerCreated().
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protected |
Caching of the amount of loops that will be performed in this frame.
Используется в CalculateDamageScale(), OnStayFinishServerEvent() и OnStayStartServerEvent().
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protected |
Current start time in seconds.
Используется в CalculateDamageScale() и OnStayStartServerEvent().
Decides if the looping will be using the Object as reference or the time since last update loop.
Используется в AreaDamageLooped(), CalculateDamageScale() и OnEnterServerEvent().
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protected |
Loop interval in seconds.
Используется в CalculateDamageScale(), OnStayFinishServerEvent(), OnStayStartServerEvent() и SetLoopInterval().
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protected |
Previous start time in seconds.
Используется в OnStayStartServerEvent() и OnTriggerCreated().