DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ CalculateDamageScale()

float AreaDamageLoopedDeferred::CalculateDamageScale ( TriggerInsider insider,
float deltaTime )
inlineprotected

См. определение в файле AreaDamageLoopedDeferred.c строка 12

13 {
14 if ( m_DeferDuration > 0 && (insider.lastUpdated - insider.timeEntered) >= m_DeferDuration )
15 return super.CalculateDamageScale(insider, deltaTime);
16
17 return 0;
18 }
float m_DeferDuration
Time the damage should be deferred in seconds.
Определения AreaDamageLoopedDeferred.c:5
float lastUpdated
Last time the object was updated in seconds, is used for calculating deltaTime.
Определения Trigger.c:16
float timeEntered
Time the object was first seen in seconds.
Определения Trigger.c:13

Перекрестные ссылки TriggerInsider::lastUpdated, m_DeferDuration и TriggerInsider::timeEntered.