DayZ 1.28
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SawOffIzh18.c
См. документацию.
1class SawOffIzh18 extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_sawoffbarrel0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 2; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"Izh18"); // you can insert multiple ingredients this way
24 m_IngredientAddHealth[0] = 0; // 0 = do nothing
25 m_IngredientSetHealth[0] = -1; // -1 = do nothing
26 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
27 m_IngredientDestroy[0] = false; // true = destroy, false = do nothing
28
29 //ingredient 2
30 InsertIngredient(1,"Hacksaw");
31 m_IngredientAddHealth[1] = -10;
34 m_IngredientDestroy[1] = false;
35
36 //----------------------------------------------------------------------------------------------------------------------
37 //RESULTS
38 }
39
40 //final check for recipe's validity
41 override bool CanDo(ItemBase ingredients[], PlayerBase player)
42 {
43 //check may seem redundandt, but recipe works on "SawedoffIzh18" without it (it should not)
44 ItemBase ingredient1;
45 Class.CastTo(ingredient1, ingredients[0]);
46 if ( ingredient1.GetType() == "SawedoffIzh18" )
47 {
48 return false;
49 }
50 else if ( ingredient1.GetType() == "Izh18" )
51 {
52 return true;
53 }
54 else
55 {
56 return false;
57 }
58 }
59
60 //gets called upon recipe's completion
61 override void Do(ItemBase ingredients[], PlayerBase player,array<ItemBase> results, float specialty_weight)
62 {
63 MiscGameplayFunctions.TurnItemIntoItemEx(player, new TurnItemIntoItemLambda(ingredients[0], "SawedoffIzh18", player));
64 }
65};
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:49
bool m_IsInstaRecipe
Определения RecipeBase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:51
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:44
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:159
float m_AnimationLength
Определения RecipeBase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:52
class SyncedValue m_Name
Super root of all classes in Enforce script.
Определения EnScript.c:11
Определения PlayerBaseClient.c:2
override bool CanDo(ItemBase ingredients[], PlayerBase player)
Определения SawOffIzh18.c:41
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
Определения SawOffIzh18.c:61
override void Init()
Определения SawOffIzh18.c:3
Определения AttachHolster.c:2
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.