5 m_Name =
"#STR_sawoffbarrel0";
46 if ( ingredient1.GetType() ==
"SawedoffIzh18" )
50 else if ( ingredient1.GetType() ==
"Izh18" )
63 MiscGameplayFunctions.TurnItemIntoItemEx(player,
new TurnItemIntoItemLambda(ingredients[0],
"SawedoffIzh18", player));
Super root of all classes in Enforce script.
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
override bool CanDo(ItemBase ingredients[], PlayerBase player)
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.