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void | ClockBase () |
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void | ~ClockBase () |
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void | Init () |
| Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
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override void | SetActions () |
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int | GetAlarmInMin () |
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static int | ConvertAlarmHand01ToMins12h (float time01) |
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static int | ConvertAlarmHand01ToMins (float time01, int mins_max) |
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static float | ConvertMins12hToAlarmHand01 (int mins) |
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static int | ConvertTimeToMins12h (int hour, int minute) |
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static int | GetTimeDiffInMins12h (int from_mins, int to_mins) |
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string | GetToggleSound () |
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string | GetRingingSound () |
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string | GetHitSound () |
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string | GetDestroyedSound () |
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string | GetWorkingSound () |
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override void | EEKilled (Object killer) |
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override void | EEHitByRemote (int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) |
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override void | OnDamageDestroyed (int oldLevel) |
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void | OnRingingStartServer () |
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void | OnRingingStartClient () |
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void | OnRingingStopServer () |
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void | OnRingingStopClient () |
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void | SetAlarmInXMins (int in_mins) |
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float | GetRingingDurationMax () |
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void | SetupTimerServer () |
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void | SetState (EAlarmClockState state) |
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void | Disarm () |
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void | Arm () |
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void | ActivateParent () |
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void | MakeRingingStart () |
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void | MakeRingingStop () |
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void | TurnOnClient () |
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void | TurnOffClient () |
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override void | OnVariablesSynchronized () |
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bool | IsRinging () |
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bool | IsAlarmOn () |
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void | TurnOn () |
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void | TurnOff () |
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void | SetAlarmTimeServer (float time01) |
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