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| void | ClockBase () |
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| void | ~ClockBase () |
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| void | Init () |
| | Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
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| override void | SetActions () |
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| int | GetAlarmInMin () |
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| static int | ConvertAlarmHand01ToMins12h (float time01) |
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| static int | ConvertAlarmHand01ToMins (float time01, int mins_max) |
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| static float | ConvertMins12hToAlarmHand01 (int mins) |
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| static int | ConvertTimeToMins12h (int hour, int minute) |
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| static int | GetTimeDiffInMins12h (int from_mins, int to_mins) |
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| string | GetToggleSound () |
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| string | GetRingingSound () |
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| string | GetHitSound () |
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| string | GetDestroyedSound () |
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| string | GetWorkingSound () |
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| override void | EEKilled (Object killer) |
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| override void | EEHitByRemote (int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos) |
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| override void | OnDamageDestroyed (int oldLevel) |
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| void | OnRingingStartServer () |
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| void | OnRingingStartClient () |
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| void | OnRingingStopServer () |
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| void | OnRingingStopClient () |
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| void | SetAlarmInXMins (int in_mins) |
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| float | GetRingingDurationMax () |
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| void | SetupTimerServer () |
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| void | SetState (EAlarmClockState state) |
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| void | Disarm () |
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| void | Arm () |
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| void | ActivateParent () |
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| void | MakeRingingStart () |
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| void | MakeRingingStop () |
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| void | TurnOnClient () |
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| void | TurnOffClient () |
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| override void | OnVariablesSynchronized () |
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| bool | IsRinging () |
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| bool | IsAlarmOn () |
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| void | TurnOn () |
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| void | TurnOff () |
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| void | SetAlarmTimeServer (float time01) |
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