DayZ 1.30
DayZ Explorer by KGB
 
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◆ Can()

override bool CCTCursorParent::Can ( PlayerBase player,
ActionTarget target )
inlineprotected

См. определение в файле CCTCursorParent.c строка 15

16 {
17 if (!target)
18 return false;
19
20 Object parentObject = target.GetParent();
21 if (!player || !parentObject || parentObject.IsDamageDestroyed())
22 return false;
23
24 vector playerPosition = player.GetPosition();
25 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(player);
26
27 vector cursorHitPosition = target.GetCursorHitPos();
28
29 float distanceRoot = vector.DistanceSq(cursorHitPosition, playerPosition);
30 float distanceHead = vector.DistanceSq(cursorHitPosition, playerHeadPos);
31
32 return (distanceRoot <= m_MaximalActionDistanceSq || distanceHead <= m_MaximalActionDistanceSq);
33 }
float m_MaximalActionDistanceSq
Определения CCTCursorParent.c:3
class LOD Object

Перекрестные ссылки ActionTarget(), vector::DistanceSq() и m_MaximalActionDistanceSq.