16 {
17 if (!target)
18 return false;
19
20 Object parentObject = target.GetParent();
21 if (!player || !parentObject || parentObject.IsDamageDestroyed())
22 return false;
23
24 vector playerPosition = player.GetPosition();
25 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(player);
26
27 vector cursorHitPosition = target.GetCursorHitPos();
28
29 float distanceRoot = vector.DistanceSq(cursorHitPosition, playerPosition);
30 float distanceHead = vector.DistanceSq(cursorHitPosition, playerHeadPos);
31
33 }
float m_MaximalActionDistanceSq