16 {
17 if( !target )
18 return false;
19
20 Object parentObject = target.GetParent();
21 if ( !player || !parentObject || parentObject.IsDamageDestroyed() )
22 return false;
23
24 vector playerHeadPos;
25 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
26
27 float distanceRoot = vector.DistanceSq(target.GetCursorHitPos(), player.GetPosition());
28 float distanceHead = vector.DistanceSq(target.GetCursorHitPos(), playerHeadPos);
29
31 }
float m_MaximalActionDistanceSq