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inlinestaticprotected |
Create and play an EffectSound.
| sound_set | string The sound set name of the sound |
| parent_object | Object The parent Object for the sound to follow |
| play_fade_in | float The fade in duration of the sound (Optional) |
| stop_fade_out | float The fade out duration of the sound (Optional) |
| loop | bool Whether the sound should loop (Optional) |
EffectSound The created EffectSound См. определение в файле EffectManager.c строка 247
Перекрестные ссылки CreateSound(), EffectSound::SetParent(), EffectSound::SoundPlay() и vector::Zero.
Используется в ItemBase::DischargeClient(), ManBase::EEHitByRemote(), ManBase::OnBleedingSourceAdded(), ItemBase::OnIsCharged(), ManBase::OnPlayerRecievedHit(), ItemBase::OnWorkStart(), PlayEmptyingLoopSound(), PlayPouringLoopSound(), PlaySound(), IEntity::PlaySoundSet() и StopEmptyingLoopSound().