DayZ 1.26
DayZ Explorer by KGB
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Структуры данных | |
class | SoundHandlerBase |
class | HungerSoundHandlerBase |
Функции | |
override void | Update () |
void | ProcessSound () |
void | PlaySound () |
Переменные | |
class HungerSoundHandlerBase extends SoundHandlerBase | SOUND_INTERVALS_LIGHT_MIN = 10 |
const float | SOUND_INTERVALS_LIGHT_MAX = 30 |
float | m_SoundTime |
EffectSound | m_Sound |
void PlaySound | ( | ) |
Перекрестные ссылки Debug::LogError(), m_Player, m_Sound, SEffectManager::PlaySoundOnObject() и EffectSound::SetAutodestroy().
Используется в OnEndServer(), SymptomBase::OnGetActivatedServer(), OnStartServer(), DayZPlayer::OnStepEvent(), BoatScript::OnVariablesSynchronized(), EntityAI::PlayImpactSound(), EntityAI::PlaySoundByAnimEvent(), DayZPlayer::ProcessAttachmentEvent(), ProcessSound(), InjurySoundHandlerBase::ProcessSound(), DayZCreature::ProcessSoundEvent(), DayZPlayer::ProcessSoundEvent(), DayZCreature::ProcessSoundVoiceEvent(), DayZInfected::ProcessSoundVoiceEvent(), DayZCreature::ProcessStepEvent(), DayZPlayer::ProcessVoiceEvent(), DayZInfected::ProcessVoiceFX(), DayZPlayer::ProcessWeaponEvent(), ItemBase::SoundCollision(), BarbedWireTrigger::SoundCollision(), ItemBase::SoundCut(), ItemBase::SoundElectricShock(), BarbedWireTrigger::SoundElectricShock() и ItemBase::SoundSpark().
void ProcessSound | ( | ) |
Перекрестные ссылки GetGame(), GetTime(), m_SoundTime, PlaySound(), Math::RandomFloatInclusive(), SOUND_INTERVALS_LIGHT_MAX и SOUND_INTERVALS_LIGHT_MIN.
Используется в Tick(), Update() и InjurySoundHandlerBase::Update().
EffectSound m_Sound |
Используется в ActionDeployHuntingTrap::ActionDeployHuntingTrap(), ActionTakeABite::ActionTakeABite(), PlaySound(), ItemBase::SoundBuildStart(), ItemBase::SoundDestroyStart(), ItemBase::SoundDismantleStart(), SoundLockChangeDial(), SoundLockChangeNumber(), SoundLockClose(), SoundLockOpen(), PASBroadcaster::SoundTurnOff() и PASBroadcaster::SoundTurnOn().
float m_SoundTime |
Используется в ProcessSound() и InjurySoundHandlerBase::ProcessSound().
Используется в ProcessSound() и InjurySoundHandlerBase::ProcessSound().
class HungerSoundHandlerBase extends SoundHandlerBase SOUND_INTERVALS_LIGHT_MIN = 10 |
Используется в ProcessSound() и InjurySoundHandlerBase::ProcessSound().