Защищенные члены | |
void | PowerGeneratorStatic () |
void | ~PowerGeneratorStatic () |
void | SetParent (Land_WarheadStorage_PowerStation parent) |
void | StoreLeverStates (int leverStateBits) |
int | GetStoredLeverBits () |
override void | OnWorkStart () |
override void | OnWorkStop () |
override void | SetLowEnergyState (bool state) |
override vector | GetSmokeParticlePosition () |
override vector | GetSmokeParticleOrientation () |
override bool | HasSparkplug () |
override bool | CanPutInCargo (EntityAI parent) |
override bool | CanPutIntoHands (EntityAI parent) |
override void | OnStoreSave (ParamsWriteContext ctx) |
override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
override void | EEOnAfterLoad () |
override bool | CanReleaseAttachment (EntityAI attachment) |
override bool | IsTakeable () |
override bool | IsActionTargetVisible () |
override bool | DisableVicinityIcon () |
void | SetLowEnergyStateServer (bool state) |
Защищенные статические члены | |
static void | RegisterPersistentObject (PowerGeneratorStatic obj) |
static void | UnregisterPersistentObject (PowerGeneratorStatic obj) |
static PowerGeneratorStatic | GetClosestGenerator (vector position, float tolerance) |
Защищенные данные | |
Land_WarheadStorage_PowerStation | m_Parent |
int | m_ParentID1 |
int | m_ParentID2 |
int | m_ParentID3 |
int | m_ParentID4 |
int | m_LeverStatesBits |
Статические защищенные данные | |
static ref set< PowerGeneratorStatic > | m_PowerGenerators = new set<PowerGeneratorStatic>() |
Закрытые данные | |
const int | SWITCH_COUNT = 6 |
const int | LOW_ENERGY_PERCENT = 5 |
См. определение в файле PowerGeneratorStatic.c строка 1