DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEOnAfterLoad()

override void PowerGeneratorStatic::EEOnAfterLoad ( )
inlineprotected

См. определение в файле PowerGeneratorStatic.c строка 197

198 {
199 // Does this part actually do anything?
200 Land_WarheadStorage_PowerStation powerStation = Land_WarheadStorage_PowerStation.Cast(GetGame().GetEntityByPersitentID(m_ParentID1, m_ParentID2, m_ParentID3, m_ParentID4));
201 if (powerStation)
202 {
203 PowerGeneratorStatic otherGenerator = powerStation.GetPowerGenerator();
204 if (otherGenerator)
205 {
206 otherGenerator.SetFuel(GetFuel());
207 Delete();
208 }
209 }
210 }
PowerGeneratorStatic GetPowerGenerator()
void PowerGeneratorStatic()
Определения PowerGeneratorStatic.c:16
int m_ParentID1
Определения PowerGeneratorStatic.c:9
proto native CGame GetGame()

Перекрестные ссылки GetGame(), Land_WarheadStorage_PowerStation::GetPowerGenerator(), m_ParentID1, m_ParentID2, m_ParentID3, m_ParentID4 и PowerGeneratorStatic().