DayZ 1.27
DayZ Explorer by KGB
 
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PropertyModifiers.c
См. документацию.
2{
6
8 //ref Timer test_timer;
10 float m_Weapon
11
13 {
14 //test_timer = new Timer();
15 //test_timer.Run(5, this, "Refresh", NULL, true);
16 m_OwnerItem = owner;
19 }
20
23 {
24 //return m_BarrelLength * 1000:
26 }
27
29 {
30 vector usti_hlavne_position = owner.GetSelectionPositionLS( "usti hlavne" );//usti hlavne
31 vector konec_hlavne_position = owner.GetSelectionPositionLS( "konec hlavne" );//konec hlavne
32 usti_hlavne_position = owner.ModelToWorld(usti_hlavne_position);
33 konec_hlavne_position = owner.ModelToWorld(konec_hlavne_position);
34 return vector.Distance(usti_hlavne_position, konec_hlavne_position);
35 }
36
37
39 {
40 m_RecoilModifiers = GetModifierRaw(m_OwnerItem, "recoilModifier");
42 m_SightMisalignment = GetModifierRaw(m_OwnerItem, "sightMisalignmentModifier");
43
44 for (int i = 0; i < m_OwnerItem.GetInventory().AttachmentCount(); i++)
45 {
46 ItemBase attachment = ItemBase.Cast(m_OwnerItem.GetInventory().GetAttachmentFromIndex(i));
47
48 vector temp_value = PropertyModifiers.GetModifierRaw(attachment, "recoilModifier");
49 m_RecoilModifiers[0] = m_RecoilModifiers[0] * temp_value[0];
50 m_RecoilModifiers[1] = m_RecoilModifiers[1] * temp_value[1];
51 m_RecoilModifiers[2] = m_RecoilModifiers[2] * temp_value[2];
52
53 temp_value = PropertyModifiers.GetModifierRaw(attachment, "swayModifier");
54 m_SwayModifiers[0] = m_SwayModifiers[0] * temp_value[0];
55 m_SwayModifiers[1] = m_SwayModifiers[1] * temp_value[1];
56 m_SwayModifiers[2] = m_SwayModifiers[2] * temp_value[2];
57
58 temp_value = PropertyModifiers.GetModifierRaw(attachment, "sightMisalignmentModifier");
59 m_SightMisalignment[0] = m_SightMisalignment[0] * temp_value[0];
60 m_SightMisalignment[1] = m_SightMisalignment[1] * temp_value[1];
61 m_SightMisalignment[2] = m_SightMisalignment[2] * temp_value[2];
62 }
63 }
64
65 static vector GetModifierRaw(ItemBase item, string modifier_name, vector value = "1 1 1")
66 {
67 if( item.ConfigIsExisting(modifier_name) )
68 {
69 value = item.ConfigGetVector(modifier_name);
70 }
71 return value;
72 }
73
74}
InventoryItem m_Weapon
Weapons - cache.
Определения InventoryItem.c:731
float CalculateBarrelLength(ItemBase owner)
Определения PropertyModifiers.c:28
float m_BarrelLength
Определения PropertyModifiers.c:7
void UpdateModifiers()
Определения PropertyModifiers.c:38
float m_Weapon void PropertyModifiers(ItemBase owner)
Определения PropertyModifiers.c:12
static vector GetModifierRaw(ItemBase item, string modifier_name, vector value="1 1 1")
Определения PropertyModifiers.c:65
vector m_SightMisalignment
Определения PropertyModifiers.c:5
float GetBarrelLength()
Get Barrel Legth in mm.
Определения PropertyModifiers.c:22
vector m_RecoilModifiers
Определения PropertyModifiers.c:3
vector m_SwayModifiers
Определения PropertyModifiers.c:4
ItemBase m_OwnerItem
Определения PropertyModifiers.c:9
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
Определения EnConvert.c:106