5 m_Name =
"#STR_CraftTorch0";
61 return super.CanDo(ingredients, player);
68 Torch torch = Torch.Cast(results[0]);
69 torch.SetTorchDecraftResult(ingredients[1].
GetType());
73 player.ServerTakeEntityToTargetAttachment(torch, rag);
76 else if ( !
GetGame().IsMultiplayer() )
78 player.LocalTakeEntityToTargetAttachment(torch, rag);
82 torch.CraftingInit(rag.GetQuantity());
eBleedingSourceType GetType()
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
override bool CanDo(ItemBase ingredients[], PlayerBase player)
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
void AddResult(string item)
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto native CGame GetGame()