5 m_Name =
"#STR_PurifyWater0";
69 return ingredients[1].GetQuantity() > 0 && !ingredients[1].GetIsFrozen();
74 ItemBase ingredient2 = ingredients[1];
75 ingredient2.RemoveAllAgentsExcept(
eAgents.HEAVYMETAL);
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultToInventory[MAXIMUM_RESULTS]
override bool CanDo(ItemBase ingredients[], PlayerBase player)
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
float m_ResultSetHealth[MAXIMUM_RESULTS]
float m_ResultSetQuantity[MAXIMUM_RESULTS]
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
int m_ResultInheritsColor[MAXIMUM_RESULTS]
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=DayZPlayerConstants.CMD_ACTIONFB_CRAFTING)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.