20 super.OnWasAttached(parent, slot_id);
24 SetAnimationPhase(
"bait_unhooked",1);
25 SetAnimationPhase(
"bait_hooked",0);
31 super.OnWasDetached(parent, slot_id);
35 SetAnimationPhase(
"bait_unhooked",0);
36 SetAnimationPhase(
"bait_hooked",1);
override bool CanBeCookedOnStick()
override void OnWasAttached(EntityAI parent, int slot_id)
override void OnWasDetached(EntityAI parent, int slot_id)
override bool CanBeCooked()
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration