216 {
218 if (target.MemoryPointExists(memory_point_start))
219 {
221 light.AttachOnMemoryPoint(target, memory_point_start, memory_point_target);
222 }
223 return light;
224 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void ScriptedLightBase()
Constructor. Everything here is executed before the constructor of all children.