DayZ 1.30
DayZ Explorer by KGB
 
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◆ CreateLightAtObjMemoryPoint()

static ScriptedLightBase EntityLightSource::CreateLightAtObjMemoryPoint ( typename name ,
notnull Object target,
string memory_point_start,
string memory_point_target = "",
vector global_pos = "0 0 0",
float fade_in_time_in_s = 0 )
inlinestaticprivate

См. определение в файле ScriptedLightBase.c строка 215

216 {
217 ScriptedLightBase light;
218 if (target.MemoryPointExists(memory_point_start))
219 {
220 light = CreateLight(name, global_pos, fade_in_time_in_s);
221 light.AttachOnMemoryPoint(target, memory_point_start, memory_point_target);
222 }
223 return light;
224 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void CreateLight()
Определения ExplosivesBase.c:155
void ScriptedLightBase()
Constructor. Everything here is executed before the constructor of all children.
Определения ScriptedLightBase.c:47

Перекрестные ссылки CreateLight(), name и ScriptedLightBase().