DayZ 1.27
DayZ Explorer by KGB
 
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◆ CreateLightAtObjMemoryPoint()

static ScriptedLightBase EntityLightSource::CreateLightAtObjMemoryPoint ( typename name ,
notnull Object target,
string memory_point_start,
string memory_point_target = "",
vector global_pos = "0 0 0",
float fade_in_time_in_s = 0 )
inlinestaticprivate

См. определение в файле ScriptedLightBase.c строка 212

213 {
214 ScriptedLightBase light;
215 if (target.MemoryPointExists(memory_point_start))
216 {
217 light = CreateLight(name, global_pos, fade_in_time_in_s);
218 light.AttachOnMemoryPoint(target, memory_point_start, memory_point_target);
219 }
220 return light;
221 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void CreateLight()
Определения ExplosivesBase.c:175
void ScriptedLightBase()
Constructor. Everything here is executed before the constructor of all children.
Определения ScriptedLightBase.c:47

Перекрестные ссылки CreateLight(), name и ScriptedLightBase().