213 {
215 if (target.MemoryPointExists(memory_point_start))
216 {
218 light.AttachOnMemoryPoint(target, memory_point_start, memory_point_target);
219 }
220 return light;
221 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
void ScriptedLightBase()
Constructor. Everything here is executed before the constructor of all children.