50 {
51 int available_bricks = needed_brickds;
53 {
55 }
56
57
59
60
61 return available_bricks;
62 }
override float GetQuantity()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...