9 InsertIngredient(0,
"DeadFox");
11 m_IngredientAddHealth[0] = 0;
12 m_IngredientSetHealth[0] = -1;
13 m_IngredientAddQuantity[0] = 0;
14 m_IngredientDestroy[0] =
true;
19 m_ResultSetFullQuantity[0] =
false;
20 m_ResultSetQuantity[0] = -1;
21 m_ResultSetHealth[0] = -1;
22 m_ResultInheritsHealth[0] = 0;
23 m_ResultInheritsColor[0] = -1;
24 m_ResultToInventory[0] = -2;
25 m_ResultReplacesIngredient[0] = 0;
29 m_ResultSetFullQuantity[1] =
false;
30 m_ResultSetQuantity[1] = -1;
31 m_ResultSetHealth[1] = -1;
32 m_ResultInheritsHealth[1] = 0;
33 m_ResultInheritsColor[1] = -1;
34 m_ResultToInventory[1] = -2;
35 m_ResultReplacesIngredient[1] = 0;
40 ItemBase deadRabbit = ingredients[0];
44 for (
int i=0; i < legCount; ++i)
46 ItemBase result =
ItemBase.Cast(player.SpawnEntityOnGroundRaycastDispersed(
"FoxSteakMeat"));
47 MiscGameplayFunctions.TransferItemProperties(deadRabbit, result);
51 MiscGameplayFunctions.TransferItemProperties(deadRabbit, resultBones);