53 e_OnUpdate.Invoke( item, target, componet_index );
void ActionManagerBase(PlayerBase player)
void SetVariantID(int ID)
ScriptInvoker GetOnUpdateInvoker()
void UpdateVariants(Object item, Object target, int componet_index)
void ActionVariantManager(typename type)
int GetActions(out array< ref ActionBase > variants_action)
ref ScriptInvoker e_OnUpdate
ref array< ref ActionBase > m_VariantActions
void SetActionVariantCount(int count)
ScriptInvoker Class provide list of callbacks usage:
Result for an object found in CGame.IsBoxCollidingGeometryProxy.