ref array< typename > TargetableObjects void MeleeTargetSettings | ( | vector | coneOrigin, |
float | coneLength, | ||
float | coneHalfAngle, | ||
float | coneMinHeight, | ||
float | coneMaxHeight, | ||
vector | rayStart, | ||
vector | dir, | ||
float | maxDist, | ||
EntityAI | pToIgnore, | ||
array< typename > | targetableObjects ) |
См. определение в файле MeleeTargeting.c строка 36
Перекрестные ссылки Math::Atan2(), Attacker, ConeHalfAngle, ConeHalfAngleRad, ConeLeftPoint, ConeLength, ConeMaxHeight, ConeMinHeight, ConeOrigin, Math3D::ConePoints(), ConeRightPoint, Math::DEG2RAD, Dir, MaxDist, RayEnd, RayStart, Math::SqrFloat() и XZDir.
Используется в EvaluateComponent(), EvaluateComponentEx(), FindMostSuitableComponent(), FindMostSuitableComponentEx(), GetMeleeTarget(), GetMeleeTargetEx() и TargetSelection().