class Land_Buoy extends House m_Light
DimmingConfig m_ActiveCfg
ref array< ref DimmingConfig > m_Configs
void HandleDimming(float timeSlice)
float m_DimBrigthnessBase
void SwapConfig(int index)
void SetDimmingVal(float val)
void LightDimming(ScriptedLightBase light, float baseBrightness, DimmingConfig dimCfg)
void AdvanceState(ELightDimmingState lastState)
void AddConfig(DimmingConfig cfg)
enum ELightDimmingState FLICKER_TIME
float m_DimBrigthnessTarget
ELightDimmingState m_DimState
float m_DimBrigthnessSpeedCoef
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto float Lerp(float a, float b, float time)
Linearly interpolates between 'a' and 'b' given 'time'.
static proto float RandomFloat(float min, float max)
Returns a random float number between and min[inclusive] and max[exclusive].
proto native int GetState()
returns one of STATE_...