DayZ 1.26
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Файл SymptomEvents.c

См. исходные тексты.

Структуры данных

class  PlayerSoundEventBase
 
class  SymptomSoundEventBase
 

Функции

class SymptomSoundEventBase extends PlayerSoundEventBase CoughSoundEvent ()
 
void SymptomSoundEventBase ()
 
override bool HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other)
 
class LaugherSoundEvent extends SymptomSoundEventBase SneezeSoundEvent ()
 
void LaugherSoundEvent ()
 
class GaspSoundEvent extends SymptomSoundEventBase FatigueSoundEvent ()
 
void GaspSoundEvent ()
 
override void OnPlay (PlayerBase player)
 

Функции

◆ CoughSoundEvent()

18 {
19 m_ID = EPlayerSoundEventID.SYMPTOM_COUGH;
21 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89

Используется в PlayerSoundEventHandler().

◆ FatigueSoundEvent()

54 {
55 m_ID = EPlayerSoundEventID.SYMPTOM_FATIGUE;
57 }

Используется в PlayerSoundEventHandler().

◆ GaspSoundEvent()

void GaspSoundEvent ( )
54 {
55 m_ID = EPlayerSoundEventID.SYMPTOM_FATIGUE;
57 }
58

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.

Используется в PlayerSoundEventHandler().

◆ HasPriorityOverCurrent()

override bool HasPriorityOverCurrent ( PlayerBase player,
EPlayerSoundEventID other_state_id,
EPlayerSoundEventType type_other )
25{
27 {
void LaugherSoundEvent()
Definition SymptomEvents.c:36

◆ LaugherSoundEvent()

void LaugherSoundEvent ( )
36 {
37 m_ID = EPlayerSoundEventID.SYMPTOM_SNEEZE;
39 }
40}

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.

Используется в PlayerSoundEventHandler().

◆ OnPlay()

override void OnPlay ( PlayerBase player)

!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!

60 {
61 super.OnPlay(player);
62 }
Definition EntityAI.c:95

◆ SneezeSoundEvent()

36 {
37 m_ID = EPlayerSoundEventID.SYMPTOM_SNEEZE;
39 }

Используется в PlayerSoundEventHandler().

◆ SymptomSoundEventBase()

void SymptomSoundEventBase ( )
18 {
19 m_ID = EPlayerSoundEventID.SYMPTOM_COUGH;
21 }
22}

Перекрестные ссылки m_ID и m_SoundVoiceAnimEventClassID.