157 {
158 int AcknowledgmentID;
159 switch (pJunctureID)
160 {
162#ifdef ENABLE_LOGGING
164 {
165 Debug.
ActionLog(
"STS = " +
m_Player.GetSimulationTimeStamp() +
" SJ_ACTION_ACK_ACCEPT",
this.ToString() ,
"n/a",
"OnSyncJuncture",
m_Player.ToString() );
166 }
167#endif
168 pCtx.
Read(AcknowledgmentID);
171 break;
173#ifdef ENABLE_LOGGING
175 {
176 Debug.
ActionLog(
"STS = " +
m_Player.GetSimulationTimeStamp() +
" SJ_ACTION_ACK_REJECT",
this.ToString() ,
"n/a",
"OnSyncJuncture",
m_Player.ToString() );
177 }
178#endif
179 pCtx.
Read(AcknowledgmentID);
182 break;
184#ifdef ENABLE_LOGGING
186 {
187 Debug.
ActionLog(
"STS = " +
m_Player.GetSimulationTimeStamp() +
" SJ_ACTION_INTERRUPT",
this.ToString() ,
"n/a",
"OnSyncJuncture",
m_Player.ToString() );
188 }
189#endif
191 break;
192 }
193 }
ref ActionData m_CurrentActionData
int m_PendingActionAcknowledgmentID
static const int SJ_ACTION_INTERRUPT
static const int SJ_ACTION_ACK_REJECT
static const int SJ_ACTION_ACK_ACCEPT
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsActionLogEnable()
proto bool Read(void value_in)