DayZ 1.29
DayZ Explorer by KGB
 
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Physics system

Разделы

 RigidBody API
 

Структуры данных

class  Contact
 
class  Physics
 
class  Physics6DOFJoint
 
class  Physics6DOFSpringJoint
 
class  PhysicsBallSocketJoint
 
class  PhysicsBlock
 
class  PhysicsConeTwistJoint
 
class  PhysicsFixedJoint
 
class  PhysicsGeom
 
class  PhysicsGeomDef
 
class  PhysicsHingeJoint
 
class  PhysicsJoint
 
class  PhysicsSliderJoint
 
class  PhysicsWorld
 
class  SurfaceProperties
 

Определения типов

typedef int[] Physics
 
typedef int[] Physics6DOFJoint
 
typedef int[] Physics6DOFSpringJoint
 
typedef int[] PhysicsBallSocketJoint
 
typedef int[] PhysicsBlock
 
typedef int[] PhysicsConeTwistJoint
 
typedef int[] PhysicsFixedJoint
 
typedef PhysicsGeom dGeom
 
typedef int[] PhysicsGeom
 
typedef int[] PhysicsHingeJoint
 
typedef int[] PhysicsJoint
 
typedef int[] PhysicsSliderJoint
 
typedef int[] SurfaceProperties
 
typedef int[] dJoint
 
typedef int[] dBlock
 

Перечисления

enum  ActiveState {
  INACTIVE , ACTIVE , ALWAYS_ACTIVE , INACTIVE ,
  ACTIVE , ALWAYS_ACTIVE
}
 
enum  ActiveState {
  INACTIVE , ACTIVE , ALWAYS_ACTIVE , INACTIVE ,
  ACTIVE , ALWAYS_ACTIVE
}
 
enum  SimulationState {
  NONE = -1 , COLLISION , SIMULATION , NONE = -1 ,
  COLLISION , SIMULATION
}
 
enum  SimulationState {
  NONE = -1 , COLLISION , SIMULATION , NONE = -1 ,
  COLLISION , SIMULATION
}
 

Функции

proto native int dGetNumDynamicBodies (notnull IEntity worldEnt)
 
proto native IEntity dGetDynamicBody (notnull IEntity worldEnt, int index)
 
proto native void dSetInteractionLayer (notnull IEntity worldEntity, int mask1, int mask2, bool enable)
 
proto native bool dGetInteractionLayer (notnull IEntity worldEntity, int mask1, int mask2)
 
proto native vector dGetGravity (notnull IEntity worldEntity)
 Gets global gravity.
 
proto native void dSetGravity (notnull IEntity worldEntity, vector g)
 Changes global gravity.
 
proto native void dSetTimeSlice (notnull IEntity worldEntity, float timeSlice)
 Changes fixed time-slice. Default is 1/40, thus simulation runs on 40fps. With smaller values, there is more precise simulation.
 

Подробное описание