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proto native int | dGetNumDynamicBodies (notnull IEntity worldEnt) |
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proto native IEntity | dGetDynamicBody (notnull IEntity worldEnt, int index) |
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proto native void | dSetInteractionLayer (notnull IEntity worldEntity, int mask1, int mask2, bool enable) |
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proto native bool | dGetInteractionLayer (notnull IEntity worldEntity, int mask1, int mask2) |
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proto native vector | dGetGravity (notnull IEntity worldEntity) |
| Gets global gravity.
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proto native void | dSetGravity (notnull IEntity worldEntity, vector g) |
| Changes global gravity.
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proto native void | dSetTimeSlice (notnull IEntity worldEntity, float timeSlice) |
| Changes fixed time-slice. Default is 1/40, thus simulation runs on 40fps. With smaller values, there is more precise simulation.
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