Перечисления | |
enum | eRemoteStatType { NONE , DAMAGE_SYSTEM = 1 , PLAYER_STATS = 2 , OTHER = 4 } |
Функции | |
void | RemotePlayerStatDebug (PlayerBase player) |
void | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
PlayerBase | GetPlayer () |
void | UpdatePlayerStatsValues () |
void | InjectDamageSystemValues () |
void | SerializeNames (array< string > names, eRemoteDebugType type) |
void | SerializeValues (array< string > values, eRemoteDebugType type) |
void | Debug () |
Переменные | |
enum eRemoteStatType | m_Player |
ref array< ref StatDebugObject > | m_Stats = new array<ref StatDebugObject> |
string | m_Name |
vector | m_Pos |