Структуры данных | |
| class | PlayerSoundEventBase |
| class | HoldBreathSoundEventBase |
Функции | |
| class HoldBreathSoundEventBase extends PlayerSoundEventBase | HoldBreathSoundEvent () |
| void | HoldBreathSoundEventBase () |
| override bool | HasHoldBreathException () |
| override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
| class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase | ReleaseBreathSoundEvent () |
| void | ExhaustedBreathSoundEvent () |