Структуры данных | |
class | PlayerSoundEventBase |
class | HoldBreathSoundEventBase |
Функции | |
class HoldBreathSoundEventBase extends PlayerSoundEventBase | HoldBreathSoundEvent () |
void | HoldBreathSoundEventBase () |
override bool | HasHoldBreathException () |
override bool | HasPriorityOverCurrent (PlayerBase player, EPlayerSoundEventID other_state_id, EPlayerSoundEventType type_other) |
class ExhaustedBreathSoundEvent extends HoldBreathSoundEventBase | ReleaseBreathSoundEvent () |
void | ExhaustedBreathSoundEvent () |